Client: Ramus
Animator/Illustrator: Pablo Tochez Anderson
Location: Melbourne, VIC, Australia
Year: 2018
Ramus envisioned a singular digital painting that would be durational and consistent but unrepeating. Rather than proposing an on-going real-time simulation, digital artist Pablo Tochez Anderson responded with a curated series of animations produced with finely tuned simulations, giving greater artistic control over the outcome.
We developed a bespoke dynamic engine that curates the combining of animations in response to time of day and local tide, as well as organic virtual camera movement that shifts focus dynamically across a scene that is larger than the physical canvas.
The result was an ever-changing artwork that was recognisable and familiar, but never the same.