Client: Ramus / City of Stonnington Council
Artistic Director: Bruce Ramus
Sound Designer: Material Thinking / Paul Carter, Christopher Williams
Interactive Designer: Reelize Studio / Jobe Williams
Location: Melbourne, VIC, Australia
Year: 2019
Ramus’ vision was for an artwork that would present many unique faces over time across the physical, visual, and audio elements.
The unique physical arrangement of poles within the square required an unconventional mapping approach. We used CORE to create a virtual canvas that enabled intuitive content creation within quadrants and across the entire site. Visitors see unique perspectives based on their location in the square.
The visual content set is augmented by a dynamic 3D simulated environment. We implemented the interactive designer’s piece on the CORE Sandbox and provided intuitive SDKs for computer vision camera tracking and real-time weather data as inputs.
Besides LED panels for the visual content, the poles each contain bespoke speakers to create atmospheric audio. The sound designers collected extensive recordings of local soundscapes, which our bespoke dynamic engine draws from to deliver millions of potential combinations across the 28 speaker-array.