Client: Ramus / DevelopmentWA
Location: Perth, WA, Australia
Year: 2018
This large-scale project required synchronised multi-surface playback across high and low resolution outputs. The on-going content programme includes curated local films, digital art, commissioned bespoke works, interactive pieces, broadcast and commercial content.
Our solution was to implement CORE with multi-surface control, allowing co-ordinated control and content management across the entire site. Given the unique geometries of the outputs, rather then relying on content creators solving the same problems over and over, we created tools to shift content focal point around the cylindrical screen, remove seams in content, and extend high-resolution content onto low-resolution fixtures.
Knowing digital and non-digital artists, professional software developers, brand agencies, and student groups would be creating content for this unique public platform, we developed a detailed Software Development Kit (SDK) that would accelerate content production and enable a wide range of skill-levels to fully leverage the capabilities of the installation. The kit includes a rolling-rack mobile workstation, kept on-site to facilitate content creation.
This was the first project where we created a virtual low-resolution canvas on high-resolution outputs, cloaking the cylindrical screen by virtually extending the array of fixtures on the reeds.
We implemented incoming signal processing to conform a variety of live sources, enabling a variety of unique city-scale public experiences.